Steps to reproduce:
- Create a new project and install the Localization package (com.unity.localization)
- Open the Quick Start Guide: docs.unity3d.com/Packages/com.unity.localization@1.5/manual/QuickStartGuideWithVariants.html
- Read the "Create locales" section and follow it literally: go to Edit > Project Settings > Localization and look for a "Locale Generator" control
- Compare that sentence with the screenshot printed directly beneath it
- Click the control the screenshot actually shows, then look in the window it opens for the "Generate Locales" button the text instructs you to select
- In the "Localize dynamic text" section, look for the "Add New Entry" button
- In the "Localize audio" section, look for the "Add Table Entry" button
Actual results: The page's prose names controls that do not exist in the UI, while the screenshots on the same page show the current controls. Each instruction therefore contradicts its own illustration:
| Section |
Text says |
UI and Screenshot show |
| Create locales |
select "Locale Generator" |
"Add Locale" |
| Create locales |
select "Generate Locales" |
"Add Locales" |
| Localize dynamic text |
select "Add New Entry" button |
"New Entry" |
A new user following the guide hits the first mismatch at step 2 of the documented workflow, before anything else has been attempted. The section is also headed "To open the Locale Generator window", so the window name in the prose is wrong as well as the button name
Expected results: The text names the controls as the UI shows them, matching the screenshots on the same page
Reproducible with versions: 1.5.12 (6000.7.0a6)
Tested on (OS): MacBook Pro - Tahoe 26.6.2
Notes:
- The screenshots appear to have been regenerated to show the current UI while the surrounding prose was not updated, so the page is internally inconsistent rather than uniformly out of date. That makes this a text-only fix rather than a documentation refresh
- Searching the manual for the current names, "Add Locale" and "Add Locales", returns no hits