Steps to reproduce:
- Load the attached "6k6a6-pack copy" project
- Open the "Fei" sprite in the Skinning Editor
- Make changes to it (e.g. modify pivot) and save changes
Actual results: "EndLayoutGroup: BeginLayoutGroup must be called first." error gets thrown
Expected results: No errors are thrown
Reproducible with versions: 16.0.0
Notes:
- Basic functionality of 2D Animation doesn't seem to be affected
- It can occur repeatedly by constantly making and applying changes in the Skinning Editor
Full error message:
EndLayoutGroup: BeginLayoutGroup must be called first.
UnityEditor.GUIView:ProcessEvent (UnityEngine.EntityId,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Editor/Mono/GUIView.cs:70)
The following warnings also occur as the project is set to GPU skinning mode: