On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer attached video
Steps to repro:
1. Open a new project.
2. Create a cube game object
3. Change "Contribute Global Illumination" Property
4. Reset MeshRenderer component.
Actual Result:
"Contribute Global Illumination" Property from MeshRenderer component is not resetting.
Expected Result:
"Contribute Global Illumination" Property from MeshRenderer component gets reset.
Note:
"Contribute Global Illumination" property was introduced in 2019.2.0a3
Occurring on:
2020.2.0a9, 2020.1.0b7, 2019.3.10f1, 2019.2.0a3
Environment:
Windows 10 and macOS 10.14