How to reproduce:
1. Open the attached “IN-151231_mms” project
2. In the toolbar, select Repro → Set Max Memory 20000
3. In the toolbar, select Repro → Check WebGL Max Memory
4. Observe the Console window
Actual result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 20000”
Expected result: A debug log is thrown that reads “PlayerSettings.WebGL.maximumMemorySize reads back: 16384”
Reproducible with: 6000.6.1f1, 6000.7.0a1, 6000.7.0a6
Could not test with: 6000.0.83f1, 6000.3.24f1, 6000.5.11f1 (Wasm64 is not supported in these versions)
Reproducible on: macOS (M4) (26.6)
Not reproducible on: No other environments tested
Note: The debug log will show the expected message if the Project Settings window is open