How to reproduce:
1. Open the attached project "VertexLerpTintWraps"
2. Go to Repro -> Log results now
3. Observe the Console
Expected results: Both methods treat the out-of-range "t" the same way, matching the documented behaviour that "values outside the 0..1 range extrapolate beyond the endpoints"
Actual results: Vertex.Lerp returns RGBA(39, 39, 39, 255), which is the extrapolated 485 wrapped modulo 256, while Vertex.BarycentricInterpolate clamps to RGBA(255, 255, 255, 255)
Reproducible with: 6000.7.0a6
Can't test with: 6000.3.17f1, 6000.5.10f1, 6000.6.0f1, 6000.7.0a5 (No such property)
Reproducible on: Ubuntu 24.04.4 LTS (Intel i9-10980XE), macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested