How to reproduce:
- Create a new project
- Open the Package Manager window (Window > Package Manager)
- Click + > Install package by name and type "com.unity.multiplayer.playmode"
- Click + > Install package by name and type "com.unity.pipeline"
- Click Window > Pipeline > Settings...
- In the Inspector window, on the EditorPipelineManager asset, set Port to 37211 and enable Auto Start
- Close and reopen the project
- Open the Multiplayer Play Mode window (Window > Multiplayer > Multiplayer Play Mode)
- Enable Player 2 and wait for the virtual player to launch
- Observe the Player 2 Console window
Actual result: "Failed to start Pipeline Server: Address already in use" error is logged
Expected result: No error is logged
Reproducible with: 0.2.0-exp.2 (6000.7.0a6), 0.6.0-exp.1 (6000.7.0a6)
Reproducible on: macOS 26.6.2 (M1 Max)
Not reproducible on: No other environments tested
Note: The port doesn't have to be 37211, any free port will work