Steps to reproduce:
1. Open the attached user's project "SdfBakerOobRepro.zip"
2. Set the Graphics APIs for Windows to Vulkan only
3. Build a Windows standalone Player (Development Build)
4. In Vulkan Configurator (download LunarG Vulkan SDK), select the Validation configuration and enable GPU-Assisted Validation (GPU Dump off, Safe Mode and "Force on robustness features" off)
5. Launch the built Player from Vulkan Configurator's Application Launcher with "-force-vulkan"
6. Inspect Player.log after the scene loads
Actual result: "access out of bounds" validation errors (VUID-vkCmdDispatch-storageBuffers-06936) are thrown in the BakeSDF.PrefixSum debug region
Expected result: No validation errors are thrown during the bake
Reproducible with: 6000.0.83f1, 6000.3.23f1, 6000.6.0a4
Not reproducible with: 6000.6.0a5, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6
Fixed in: 6000.6.0a5
Testing Environment: Windows 11 RTX 5070 Laptop GPU (driver 596.58)
Not reproducible on: no other environment tested
Notes:
-Does not reproduce in the Editor
-At resolution 100 (1,000,000 voxels) three buffers are hit: m_TmpBuffer (4,000,000 B / 1,000,000 elements), m_InSumBlocksBuffer (7,816 B / 1,954 elements) and m_SumBlocksAdditional (16 B / 4 elements)
-The user observed persistent full-screen colour corruption in a shipped iOS app doing runtime SDF baking