How to reproduce:
- Open the attached “IN-150544“ project
- Open the “SampleScene” scene
- Add a Cube GameObject
- Open the VsBRG Converter Tool (Tools > VsBRG > Convert Selected to BRG)
- In the Hierarchy, make sure the Cube is selected
- In the VsBRG Converter Tool, click “Convert Now” and “Confirm” in the following Pop-Up
- Click Ok on the “Conversion complete” message
- Observe the Crash
Reproducible with: 6000.3.0a5 (36d7e9fd6645), 6000.3.24f1, 6000.6.1f1, 6000.7.0a6
Could not test with: 6000.0.0f1, 6000.0.83f1, 6000.3.0a4 (Compilation errors regarding EntityID exist in the Tooling and Scripts required to reproduce the issue)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The Crash only occurs when shadows are being rendered on the target GameObject. If the Crash does not reproduce, try moving closer to the GameObject in the Scene view
First few lines of the stack trace:
0x00007FFAA9B2700E (Unity) InjectShadowDrawCommands
0x00007FFAA9B25107 (Unity) ExtractActiveCasterInfo
0x00007FFAA9B253FC (Unity) ExtractActiveCasterInfoJob
0x00007FFAA9B252BE (Unity) ExtractActiveCasterInfoGuardianJob
0x00007FFAA9EFF222 (Unity) ujob_execute_job