How to reproduce:
- Open the attached “IN-152759” project
- Open the “SampleScene” scene
- In the Hierarchy, select the “Grid” GameObject
- In the bottom-right corner of the Scene view, expand the “Open Tile Palette” overlay and click the “Open Tile Palette” button
- In the opened “Tile Palette” window next to the “Tilemap” picker dropdown, click the button with the color picker icon
- In the “Tile Palette” window, select the “Default Brush” in the dropdown
- In the “Tile Palette Brush Pick” overlay next to the search field, click the button with a save icon to add new brush
- In the “Tile Palette” window, select the “Line Brush” in the dropdown
- In the “Tile Palette Brush Pick” overlay next to the search field, click the button with a save icon to add new Brush Pick
- In the “Tile Palette Brush Pick” overlay, select the “Line Brush” option
- In the “Tile Palette” window, click on the “Line Brush” dropdown and select “Default Brush” option
- Next to the “Tilemap” picker dropdown, click the button with the color picker icon
- In the “Tile Palette Brush Pick” overlay next to the search field, click the “Filters Picks by Active Brush Type” button twice
- Observe the result in the brushes dropdown in the “Tile Palette” window
Actual result: The active brush changes back to “Line Brush” (the last selected brush pick)
Expected result: The active brush stays “Default Brush” and only changes when a different brush is selected in the “Tile Palette Brush Pick”
Reproducible with: 6000.6.0a5, 6000.6.1f1, 6000.7.0a6
Not reproducible with: 6000.0.1f1, 6000.0.83f1, 6000.3.23f1, 6000.6.0a4
Reproducible on: Windows 11 Enterprise (25H2)
Not reproducible on: No other environments tested