Reproduction steps:
1. Open the attached “BugRepro” project
2. Open the “Assets/Scenes/Prototype_Level2_NuclearEstate.unity“ Scene
3. Enter the Play Mode
4. Observe the Crash
Reproducible with: 6000.3.23f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0a6
Couldn't test with: 6000.0.83f1 (Could not resolve compilation errors)
Reproducible on: Windows 11
Not reproducible on: No other environment tested
Note:
- Not reproducible when Draw Instanced is enabled
- Not reproducible on the new project
First few lines of the stacktrace:
0x00007FFCE2BE7E6A (Unity) SendShadowCullingCallbacks
0x00007FFCE2FEA9C7 (Unity) PrepareDrawShadowsCommandStep1
0x00007FFCE2FE720A (Unity) ScriptableRenderContext::ExecuteScriptableRenderLoop
0x00007FFCE2747DA8 (Unity) ScriptableRenderContext_CUSTOM_Submit_Internal
0x0000017E3F771763 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.Rendering.ScriptableRenderContext:Submit_Internal (UnityEngine.Rendering.ScriptableRenderContext&)
0x0000017E3F7716A3 (Mono JIT Code) UnityEngine.Rendering.ScriptableRenderContext:Submit ()