Reproduction steps:
1. Open the attached project “Zproject”
2. Build And Run on Android
3. Observe the train GameObject windows
Expected result: There is no Z-fighting visible (i.e. no flickering of the windows)
Actual result: Excessive Z-fighting is visible between the red and blue polygon on the train windows
Reproducible with: 2021.3.0f1, 2021.3.35f1, 2022.3.20f1, 2023.2.11f1, 2023.3.0b8
Not reproducible with: 2020.3.48f1
Reproducible with these devices:
VLNQA00518 - Google Pixel 4 (Pixel 4), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 12
VLNQA00414 - Galaxy Note10+ 5G (SM-N976V), CPU: Snapdragon 855 SM8150, GPU: Adreno 640, OS: 9
VLNQA00591 - Samsung Galaxy S23 (SM-S911B), CPU: Snapdragon 8 Gen 2 (SM8550), GPU: Adreno 740, OS: 14
VLNQA00278 - Xiaomi Redmi Note 7 (Redmi Note 7), CPU: Snapdragon 660, GPU: Adreno 512, OS: 9.0.0
VLNQA00139 - Vivo Xplay6 (vivo Xplay6), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 7.1.1
VLNQA00132 - Xiaomi Mi 5s (MI 5s), CPU: Snapdragon 820 MSM8996, GPU: Adreno 530, OS: 6.0.1
Pixel 4XL (by user)
Testing environment: macOS (Intel) 14.2.1, Windows 10 (10.0.19045) 64bit (by user)
Notes:
- The issue was not reproducible on the first four devices when Vulkan Graphics API was used
- Not Reproducible on Standalone (macOS)