How to reproduce:
- Create a project with the “Multiplayer FPS” template
- Open the “MainMenu” scene
- Create a new Play Mode Scenario (Window > Multiplayer > Play Mode Scenarios)
- Set the Multiplayer Role to “Server”
- Enter the Play mode
- Observe the crash
Reproducible with: 6000.3.0a1, 6000.3.24f1, 6000.6.1f1, 6000.7.0a6
Could not test with: 6000.0.83f1, 6000.2.0b2 (the template is not available)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: With Editor version 6000.7.0a6 the first line of the stack trace changes to “0x00007FF8D085CCA7 (VCRUNTIME140) _NLG_Return2” with the rest remaining the same
First few lines of the stack trace:
0x00007FFA1AB2D2CC (mono-2.0-bdwgc) memcpy
0x000001E039CA8988 (Mono JIT Code) (wrapper managed-to-native) System.Buffer:InternalMemcpy (byte*,byte*,int)
0x000001E039CA6563 (Mono JIT Code) System.Buffer:Memcpy (byte*,byte*,int)
0x000001E039CA88F3 (Mono JIT Code) string:memcpy (byte*,byte*,int)
0x000001E1758411EB (Mono JIT Code) Unity.GhostBridge.GhostBridgeManager:IsServerListening ()