Reproduction steps:
- Open the project "multiplayer FPS template"
- Open the “Assets/Scenes/Main.unity” Scene
- Enter Play Mode
- Connect a client to the server
- Disconnect the client from the server
- Observe the client and the Console window
Expected result: The disconnect message is sent and the client is disconnected from all drivers
Actual result: The disconnect message is not sent to clients because only the first driver is disconnected
Reproducible with: 6000.6.0b5 (reported by the user)
Reproducible on: Windows 11 (reported by the user)
Not reproducible on: No other environments tested