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How to reproduce:
1. Open the attached “IN-132270” project
2. Ensure the Asset Transformer package is installed
3. In the Scene view, click on “Import Model” from the Asset Importer Toolbox
4. Import “UT-INT-100-NWS.rvt“ (project folder > Assets > Models > UnityTower > SourceModels)
5. In the Inspector under the “Model” tab, set the “Mesh Quality” to Medium
6. In the “Rule Engine” tab, in the “Switch Material” Rule, change the Unity Material to Default
7. Remove the “Remove Z-Fighting” Rule
8. Under the “LODs” tab, create two new LODs
9. Set the Ratio of one LOD to 50 and the other to 10
10. Enable “Remove Occluded Triangles“ in both LODs
11. Click “Import”
12. Wait for the model to import
13. Observe the crash
Reproducible with: 6000.0.0f1, 6000.0.83f1, 6000.3.24f1, 6000.6.1f1, 6000.7.0a3
Could not test with: 6000.7.0a4, 6000.7.0a6 (unable to import the model due to errors with the package)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFF3934D13B (mono-2.0-bdwgc) [D:\agent\_work\13\s\src\vctools\crt\vcruntime\src\string\amd64\memcpy.asm:40] memcpy_repmovs
0x00007FFF38F90D29 (mono-2.0-bdwgc) [C:\build\output\Unity-Technologies\mono\mono\metadata\icall-def.h:829] ves_icall_System_Runtime_InteropServices_Marshal_copy_from_unmanaged_raw
0x000001DD08CF8C8F (Mono JIT Code) (wrapper managed-to-native) System.Runtime.InteropServices.Marshal:copy_from_unmanaged_fixed (intptr,int,System.Array,int,void*)
0x000001DE76F661C3 (Mono JIT Code) System.Runtime.InteropServices.Marshal:Copy (intptr,int[],int,int)
0x000001DE393D483B (Mono JIT Code) [.\Library\PackageCache\com.unity.pixyz.sdk-plus@81cecee4a518\Editor\Plugins\include\PiXYZCore\interface\CoreInterface.cs:1380] UnityEngine.Pixyz.Core.CoreInterface:ConvertValue (UnityEngine.Pixyz.Core.BoolList_c&)
0x000001DE393D4103 (Mono JIT Code) [.\Library\PackageCache\com.unity.pixyz.sdk-plus@81cecee4a518\Editor\Plugins\include\PiXYZAlgo\interface\AlgoInterface.cs:4250] UnityEngine.Pixyz.Algo.AlgoInterface:RemoveOccludedGeometries (UnityEngine.Pixyz.Scene.OccurrenceList,UnityEngine.Pixyz.Algo.SelectionLevel,int,int,double,bool,int,UnityEngine.Pixyz.Scene.OccurrenceList,bool)
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