How to reproduce:
- Open the attached “IN-151752“ project
- Open the “MainScene“ Scene
- In the “Menu“ SubScene, right click the MenuUI GameObject and open the Asset in Context (Prefab > Open Asset in Context)
- Enter Play mode
- Exit Play mode
- Observer the crash
Reproducible with: 6000.0.0f1, 6000.0.83f1 6000.3.24f1, 6000.6.1f1, 6000.7.0a6
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: The issue might not reproduce the first time, in that case, repeat from step 3
First few lines of the stack trace:
0x00007FFAAA020906 (Unity) TransformChangeDispatch::QueueTransformChangeIfHasChanged
0x00007FFAAA020AB2 (Unity) Transform::RebuildTransformHierarchy
0x00007FFAA9D0ABBB (Unity) AddMissingRequiredComponentsDuringLoad
0x00007FFAAAB3C83E (Unity) CheckGameObjectsAndAddMissingRequiredComponents
0x00007FFAA9E2B17D (Unity) LoadSceneOperation::CompleteAwakeSequence