A recurring crash issue in the Unity Editor has been observed, affecting various workflows. These crashes have been reported to happen when:
- Entering Play Mode
- Leaving the Editor idle and when opening again
- Exiting the Editor
Reproducible with versions: 6000.5.0a9-6000.5.11f1, 6000.6.0a2-6000.6.0a5 (Sentry data)
Reproducible on: Windows 10, Windows 11
Notes:
- Not reproduced by CQA
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
0x00007FFC7BDD106A (Unity) memcpy
0x00007FFC7A1FCFFA (Unity) InputUpdate<<lambda_8484c120ae4cc7a6c3c954cb1bb7396f>,<lambda_dc999213583cd3b75ba2fd51ebdbd111>,<lambda_f75a5f1730002fbd62f3c67c8cb2aa12> >
0x00007FFC7A1FDB9B (Unity) `InternalInitializeModule_Input'::`2'::PreUpdateNewInputUpdateRegistrator::Forward
0x00007FFC7AD5C42B (Unity) ExecutePlayerLoop
0x00007FFC7AD5C5EA (Unity) ExecutePlayerLoop