Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Profiler window (Window > Analysis > Profiler)
- Dock the Profiler window
- Enter Play Mode and record some frames
- Exit Play Mode
- Select any frame in the CPU Usage
- Change Timeline to "New Timeline (Experimental)"
- Switch to the Console window
- Switch to the Profiler window
- Observe the Console window
Actual results: “ObjectDisposedException” errors and "Compilation was requested for method" warnings are thrown
Expected results: No errors thrown
Reproducible with versions: 6000.7.0b1
Can’t test with versions: 6000.0.0f1, 6000.0.84f1, 6000.3.24f1, 6000.5.11f1, 6000.6.2f1 (due to feature not existing)
Tested on (OS): MacOS Silicon Tahoe 26.6.2
Notes:
- Reproduces when recording Play Mode as well