Steps to reproduce:
- Create a new 3D URP project via Unity Hub
- Select the PC_RPAsset.asset in the Project Browser
- Enable the override checkbox on SOME parameters and leave others off, so the group has a mix of on and off overrides
- Open the override group header context menu (right-click the component header / the ALL-NONE toggle area)
- Choose "Toggle All"
- Observe the override checkboxes
Actual results: "Toggle All" enables every override in the group (sets them all on) regardless of each one's current state - it does not invert/toggle each override. "Toggle None" disables all. So despite the word "Toggle", the actions only ever set-all-on or set-all-off; they never toggle individual states.
Expected results: The labels should describe what the actions do. Rename "Toggle All" to "Enable All" and "Toggle None" to "Disable All", matching the Volume component's own context menu (which already uses "Enable All" / "Disable All") and removing the misleading implication that the action inverts each toggle.
Reproducible with versions: 6000.0.0f1, 6000.0.84f1, 6000.3.24f1, 6000.6.1f1, 6000.7.0b1, 7000.0.0a1
Tested on (OS): Windows 11
Notes:
- Inconsistency: the Volume component context menu already uses "Enable All" / "Disable All" for the same action (see [Internal link] which lists "Enable All, Disable All" as Volume component context actions), so the "Toggle All / Toggle None" wording here is inconsistent within the same feature.