Steps to reproduce:
- Create a new Unity project using the Universal 3D template
- Open the Profiler window (Window > Analysis > Profiler)
- Enter Play Mode and record some frames
- Exit Play Mode
- Fullscreen the Profiler window
- Select any frame in the CPU Usage module
- Change Timeline to "New Timeline (Experimental)"
- Expand the "Jobs" group and select a job bar so the Jobs Info panel populates
- On the "General" tab, observe the color swatches next to "Scheduled by:",
"Completed by:" and the two "Dependencies:" rows
- Open the Profiler window's context menu (burger button in the top-right of the window) and enable "Color Blind Mode"
- Observe the Timeline bars and the same color swatches
Actual results: The Timeline bars switch to the color blind safe palette, but the
Jobs Info legend swatches keep their previous colors.
Expected results: The legend swatches update together with the Timeline colors, so
the legend always matches the arrows it describes
Reproducible with versions: 6000.7.0b1
Can’t test with versions: 6000.0.0f1, 6000.0.84f1, 6000.3.24f1, 6000.5.11f1,
6000.6.2f1 (due to feature not existing)
Tested on (OS): MacOS Silicon Tahoe 26.6.2
Notes:
- The legend color swatches change to color blind colors if the Profiler window is reopened, but it's not updated/repainted until the Profiler is closed/reopened