Steps to reproduce:
- Create a new project via Unity Hub
- Open the Profiler (Window > Analysis > Profiler) and make sure the Screenshots module is shown
- Resize the Game View window to a very narrow aspect (make it tall and thin)
- Enter Play mode and let it record for a few seconds with the Game View visible so screenshots are captured at that narrow aspect
- Press a captures frame and observe the frame-number labels under the thumbnails
Actual results: Because the timeline thumbnail width follows the screenshot's actual aspect ratio, the narrow-aspect captures make each thumbnail a thin vertical sliver. The frame-number label under each thumbnail keeps its text width, so the labels of adjacent thumbnails render on top of one another and collapse into an unreadable jumble of overlapping digits. There is no minimum thumbnail width and no label decimation, so nothing stops the numbers from colliding.
Expected results: The timeline should keep the frame-number labels legible. Clamp the thumbnails to a minimum width so each label has room, and/or decimate/hide labels that do not fit (show every Nth), so the frame numbers never overlap regardless of the captured aspect ratio.
Reproducible with versions: 6000.6.1f1, 6000.7.0b1, 7000.0.0a1
Can't test with versions: 6000.0.84f1, 6000.3.24f1
Tested on (OS): Windows 11