Steps to reproduce:
- Create and open a new 2D URP project
- In Hierarchy, create a 'Spot Light 2D' and 'Spot Light' Light GameObjects
- Observe the Light 2D and Light components on each GameObject
Actual results: They have different icons (2D Light icon doesn't change based on the light type)
Expected results: They have same icons (2D Light icon changes based on the light type)
Reproducible with versions: 6000.0.84f1, 6000.3.24f1, 6000.6.2f1, 6000.7.0b1, 7000.0.0a1
Not reproducible with versions:
Can’t test with versions: 6000.0.0f1 (No Component icon on 2D Light)
Tested on (OS): Winows 11 Pro (25H2)
Notes:
- This makes 2D lights hard to distinguish in large scenes, unlike with 3D lights
- Starting 6000.6.0a5, Component icons are translated to Hierarchy too, making it easier to find objects just by their icons, hence it is quite important for the component icons to change and act alike together (2D Lights and 3D Lights)