Steps to reproduce:
- Create a new URP 2D project
- Create a Sprite asset in the Project window (Create -> 2D -> Sprites -> Circle)
- Open the created Sprite in the Sprite Editor window
- Switch to Skinning Editor
- Double-click on the Sprite in the Viewport
- Select Weight Slider tool
- Click and drag on one of the Sprite's vertices or edges
- Observe the Console window
Actual results: Numerous ArgumentOutOfRangeExceptions are thrown in the Console window
Expected results: No Errors or warnings are thrown when attempting to modify sprite's geometry
Reproducible with versions: 6000.0.84f1, 6000.3.24f1, 6000.6.2f1, 6000.7.0b1, 7000.0.0a1
Tested on (OS): macOS 26.6.2