Steps to reproduce:
- Create a scene with at least two NavMeshes connected through a NavMeshLink
- Use NavWorld to obtain a path between the two NavMeshes
- Use NavWorld.GetPortalPoints() to obtain the segment through which the Link connects to the next polygon in the path.
Actual results: The segment endpoints are not to the left and right of the direction line between the Link node and the Polygon.
Expected results: The left and right points are to the left and to the right of the line between the Link and the Polygon nodes.
Reproducible with versions: 6000.5.7f1, 6000.6.0f1, 6000.7.0b1, 7000.0.0a1
Not reproducible with versions:
Can’t test with versions:
Tested on (OS): Windows
Notes: