How to reproduce:
1. Open the attached "SG_Shadow" project
2. Open the "SampleScene" scene
3. Observe the Game view
Expected results: The "Cube" GameObject casts the shadow
Actual results: With "Shadow Pass" enabled the ShadowCaster pass inherits the material's depth state and is generated with "ZWrite Off", and the "Cube" casts no shadow
Reproducible with: 6000.7.0a4, 6000.7.0b1
Can't test with: 6000.7.0a3 (No functionality)
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested