How to reproduce:
1. Create a new Unity project
2. In the Project window, create a new Shader Graph (Create -> Shader Graph -> URP -> Lit Shader Graph)
3. Create a Material from the Shader Graph and select it
4. In the Inspector, observe the "Surface Options"
6. Observe the results
Expected results: Either the dropdown is hidden, as it was before, or changing it changes which faces are rendered
Actual results: The "Render Face" dropdown is shown and editable but has no effect
Reproducible with: 6000.7.0a5, 6000.7.0b1 (M1)
Not reproducible with: 6000.7.0a4
Reproducible on: macOS Tahoe 26 (M1)
Not reproducible on: No other environment tested