How to reproduce:
- Open URP Sample project
- Remove pre-existing baked lighting data
- Enable Surface Cache GI
- Run Terminal scene
- Observe the crash
Reproducible with: 6000.7.0a3
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Note: Can also be reproduced when changing scenes
First few lines of the stack traces:
0x00007FFBFF6E3D03 (Unity) [C:\git\unity\Runtime\Misc\ObjectDispatcher.cpp:149] ``anonymous namespace'::ParallelFilterChangedInstancesAndCreateScriptingArray'::`2'::FilterInstancesAndCollectScriptingObjectsJobData::ExecuteJob 0x00007FFC00CB30F8 (Unity) [C:\git\unity\Modules\NativeJobs\Source\Internal\JobQueues\ujobs\ujobs.cpp:1229] ujob_execute_job 0x00007FFC00CAEE9F (Unity) [C:\git\unity\Modules\NativeJobs\Source\Internal\JobQueues\ujobs\ujobs.cpp:1358] lane_guts 0x00007FFC00CB7569 (Unity) [C:\git\unity\Modules\NativeJobs\Source\Internal\JobQueues\ujobs\ujobs.cpp:1395] worker_thread_routine 0x00007FFC00E5CAC8 (Unity) [C:\git\unity\Modules\NativeKernel\Source\Threads\Thread.cpp:113] Thread::RunThreadWrapper
0x00007FFCF6DA6E9D (Unity) ``anonymous namespace'::ParallelFilterChangedInstancesAndCreateScriptingArray'::`2'::FilterInstancesAndCollectScriptingObjectsJobData::ExecuteJob_NoScriptingArray
0x00007FFCF71F517A (Unity) ujob_execute_job
0x00007FFCF71F790E (Unity) ujob_wait_for
0x00007FFCF71FB5A7 (Unity) CompleteFenceInternal
0x00007FFCF6DABB62 (Unity) `anonymous namespace'::ParallelFilterChangedInstancesAndCreateScriptingArray