Steps to reproduce:
- Download attached project and open in Unity.
- In Build profiles, make sure Development Build and Autoconnect profiler are enabled.
- In Player Settings >> Resolution and Presentation, make sure the app is set to Run In Background.
- In Player Settings >> Other Settings, make sure the Managed Code Variant is set to Debug.
- Build and Run the project.
- Open the RG Viewer >> Window >> Analysis >> Render Graph Viewer.
- Make sure the RG Viewer is connected to the player and you see the data.
- Enter the Playmode in the Editor.
- Exit the Playmode in the Editor.
- Observe the RG Viewer still show it is connected to the player, but no data is displayed.
Actual results: After exiting the Playmode, RG Viewer shows it is connected to the player, but no data is displayed.
Expected results: Similar behaviour to Frame Debugger. After exiting the playmode, I it should be able to receive the data from the player. Especially because it shows that it is connected to the player.
Reproducible with versions:
6000.3.23f1, 6000.4.12f1, 6000.5.11f1, 6000.6.0f1, 6000.7.0b1
Tested on (OS):
MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS Tahoe: 26.6.2