Steps to reproduce:
1. Open the “SampleScene”
2. Open the Frame Debugger (Window > Analysis > Frame Debugger)
3. Press "Enable"
4. Use the scroll bar at the top to move between draw calls
5. Observe the crash
Reproducible with: 6000.6.0a7, 6000.6.2f1
Not reproducible with: 6000.0.84f1, 6000.3.24f1, 6000.6.0a6, 6000.7.0b1
Fixed in: 6000.7.0a1
Reproduced on: Windows 11
Not reproduced on: No other environment tested
Note: Not reproducible with DX11 or Vulkan
First few lines of the stack trace:
0x00007FFBD50A37E7 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFBD6FCDB94 (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFBD6FCD3AF (Unity) DebugStringToFile
0x00007FFBD6695EB9 (Unity) CheckDeviceStatus
0x00007FFBD6708FB5 (Unity) D3D12CommandList::PrepareExecute
0x00007FFBD66EAB90 (Unity) GfxTaskExecutorD3D12::DoExecute
0x00007FFBD66F118F (Unity) GfxTaskExecutorD3D12::RunTask