How to reproduce:
- Create a new project
- Copy the attached “PlayEntryProbeFinal.cs“ into the Assets folder
- Enter Play mode, then exit Play mode
- Repeat step 3 three more times
- Observe the “Session summary by configuration“ section in the Console
- Open the terminal
- Navigate to your project in the terminal
- Run: “unity pipe install“
- Focus the Editor and let the package load
- Run: “unity pipe list“ and ensure everything is connected
- Enter Play mode, then exit Play mode
- Repeat step 11 three more times
- Observe the “Session summary by configuration“ section in the Console
Actual result: Entering Play mode takes about 0.5 seconds longer after installing com.unity.pipeline. The Editor freezes during startup, before the scene loads.
Expected result: Entering Play mode takes the same time before and after installing com.unity.pipeline.
Reproducible with: 0.7.0-exp.1 (6000.7.0b1)
Not reproducible with: 0.6.0-exp.1 (6000.7.0b1)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Notes:
- The attached tool keeps every Play mode entry of the current Editor session and groups them by configuration. To start a fresh set, use Tools > Play Entry Probe > Clear History, or close the Editor.
- The size of the delay varies between projects. Measured at ~0.5 s in one project and ~1.7 s in another on the same Editor version and package version.