Steps to reproduce:
- Create a new 2D URP project
- Go Assets > Create > 2D > Sprites > Square
- Go to GameObject > 2D Object > Tilemap > Rectangular
- Open Window > 2D > Tile Palette and create a new palette
- Drag the Square sprite into the palette to generate a Tile
- Switch to the Select tool and select a cell that is not painted
- In the Inspector the Tile field reads "None (Tile Base)", but Offset, Rotation, Scale and Color are all enabled
- Change any of those fields
Actual results: The field immediately snaps back to 0. Offset, Rotation, Scale and Color all accept input and instantly revert, with nothing greyed out and no warning or explanation shown
Expected results: Input that cannot be applied should not be silently discarded - either disable the fields or indicate that the selection contains no tiles
Reproducible with versions: 6000.0.0f1, 6000.3.23f1, 6000.6.2f1, 6000.7.0b1
Tested on (OS): macOS 26.5, Ubuntu 24.04
Notes:
- This workflow can also be reached from a valid selection: select a painted cell, then use Modify Tilemap > Insert Row (count 1) > Modify. The tiles shift up a row, the selection stays at its old bounds which are now empty, and from then on no transform value can be edited with no indication why
- Documentation does not specify behaviour for selections containing no tiles. Filing on the basis that these fields already have a DisabledScope for the LockTransform/LockColor case, and that [Internal link] was fixed for the same class of problem