How to reproduce:
- Create a project
- Use the Editor
- Observe the crash
Reproducible with: 6000.0.0f1, 6000.0.84f1, 6000.3.24f1, 6000.6.2f1, 6000.7.0b1, 7000.0.0a1
Reproducible on: Windows 11 Arm64
Not reproducible on: Windows 11 x64
Notes:
- One of the simpler in ways to reproduce the crash is to launch the Project from a template and enter the Play mode
- Users have reported the crash when: opening the project, opening a script, adding a GameObject, creating Prefabs etc.
- Reproducible using DirectX11, DirectX12 and Vulkan
First few lines of the stack trace:
0x00007FF902BC3734 (KERNELBASE) RaiseException
0x00007FFFFB1D9170 (Unity) LaunchBugReporter
0x00007FFFFBA00E10 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFFFBA014A0 (Unity) EditorMonoConsole::LogToConsoleImplementation
0x00007FFFFBA00ADC (Unity) LogToConsoleImplementation
0x00007FFFFD8C95AC (Unity) DebugStringToFilePostprocessedStacktrace
0x00007FFFFD8C8E6C (Unity) DebugStringToFile
0x00007FFFFCFD6114 (Unity) CheckDeviceStatus
0x00007FFFFD046C0C (Unity) D3D12Fence::Wait
0x00007FFADBD502D0 (Unity) GfxDeviceD3D12Base::DrawBuffersCommon
0x00007FFADBD4FD14 (Unity) GfxDeviceD3D12Base::DrawBufferRanges
0x00007FFADBD4FFAC (Unity) GfxDeviceD3D12Base::DrawBuffers