Steps to reproduce:
- Open the attached project
- Open the SampleScene
- Select the "Spot Light 2D object" in the Hierarch
- Click on the Search button for Light's material Property in the Inspector window
- Observe that shadergraph assets are listed as compatible
- Close the search window
- Drag and Drop the "LightMat" shadergraph asset from the Project window to try and assign it to the Light's material property
Actual results: Graph assets appear in the Field's search window, but cannot be assinged by drag and droping the shadergraph assets
Expected results: Shadergraph assets can be assigned by drag and dropping
Reproducible with versions: 6000.7.0b1, 6000.7.0b2, 7000.0.0a1
Can’t test with versions: 6000.0.84f1, 6000.3.24f1, 6000.6.2f1, 6000.7.0a6 (Light2D and Shadow2D material properties for the 2D lights are not available)
Tested on (OS): macOS 26.6.2
Notes:
- Reproducible with Light2D and Shadow2D shadergraph types