Steps to reproduce:
- Create and open a new URP 3D project
- Make a prefab of the Global Volume
- Duplicate the 'DefaultVolumeProfile' Volume Profile asset
- Select the Global Volume Prefab in Project
- Open the Object picker for the Volume Profile
- Select the duplicated asset and back to the first
- Observe the Object reference field
Actual results: Object reference doesn't update after the first selection
Expected results: Object reference changes upon any selection in Object Picker (can be observe with any GameObject in Hierarchy)
Reproducible with versions: 6000.0.84f1, 6000.3.25f1, 6000.6.0a1, 6000.6.3f1, 6000.7.0b2, 7000.0.0a1
Not reproducible with versions: 6000.5.0b2
Can’t test with versions:
Tested on (OS): Windows 11 Pro (25H2)
Notes:
- Only reproduces on Prefabs
- Might be inconsistent to reproduce. If there is no reproduction, try creating another project or trying with any other Object field