A trending crash issue in the Unity Editor has been observed related to fixed_bitset<T>::test.
Reproducible with versions: 6000.0.62f1-6000.0.82f1, 6000.3.0f1-6000.3.22f1, 6000.5.0b11-6000.5.9f1, 6000.6.0b5-6000.6.0b7 (Sentry data)
Reproducible on: Windows 10, Windows 11 (Sentry data)
Notes:
- Not reproduced by CQA
- No user reports have been linked to this issue
- Sentry only collects data for Windows crashes, so we are not able to determine if the issue is reproducible on other environments
First few lines of StackTrace:
Unity 0x7ffb7ba0456e fixed_bitset<T>::test (fixed_bitset.h:49)
Unity 0x7ffb7ba0456e VertexDeclaration::IsStreamUsed (VertexDeclaration.h:14)
Unity 0x7ffb7ba0456e GfxDevice::DrawSharedGeometryJobs (GfxDevice.cpp:1023)
Unity 0x7ffb7b754a30 GfxDeviceClient::DrawSharedGeometryJobs (GfxDeviceClient.cpp:2019)
Unity 0x7ffb7b9c0364 RenderDynamicBatch (BatchRendering.cpp:396)
Unity 0x7ffb7b9c0f01 RenderMultipleMeshes (BatchRendering.cpp:692)
Unity 0x7ffb7bf04868 BatchRenderer::RenderBatch (BatchRenderer.cpp:386)