How to reproduce:
- Open the attached "IN-150791" project
- Locate Edit > Project Settings > Player > Web > Other Settings > Rendering; note that "WebGPU" is the first entry in the Graphics APIs list
- Build and Run a "Web" player
- Observe the scene in the browser
Actual result: Every object that uses a URP lit shader is drawn as a solid black silhouette
Expected result: Objects that use lit shaders are shaded and textured
Reproducible with: 6000.7.0a4, 6000.7.0a6, 6000.7.0b3, 7000.0.0a1
Not reproducible with: 6000.6.0f1, 6000.7.0a3
Could not test with: 6000.0.0f1, 6000.0.83f1, 6000.3.23f1 (the project does not open cleanly in these versions, package resolution and compile errors)
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Workaround: Build with the “WebGL 2” graphics API instead of “WebGPU”, where the lit shaders render correctly