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Thank you for bringing this issue to our attention. Unfortunately, after careful consideration, we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. With our recent delivery of the AI Navigation package, our focus is now on ensuring compatibility with the new animation system. However, we know each case is different, so do please continue to log any issues you find, as well as provide general feedback on our roadmap page to help us prioritize. Forum announcement https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/ Roadmap https://unity.com/roadmap/unity-platform/navigation-game-ai We recognise that this is a real issue, but it will have to be addressed with a larger effort regarding the robustness of obstacle carving.
2022.1 has reached end of life so the issue will be fixed in a newer version.
2019.4 LTS has reached end-of-life. This port is cancelled.
How to reproduce:
1. Open the user's attached project "NavMeshWall2021.zip"
2. Open the "NavMeshBugCase2" Scene
3. Press Play
4. Press the "W" key or try moving in that direction with left-click
Expected result: Controlled GameObject goes in the desired location
Actual result: Controlled GameObject encounters an invisible wall
Reproducible with: 2019.4.37f1, 2020.3.32f1, 2021.2.17f1, 2022.1.0b14, 2022.2.0a9
Notes:
Issues you vote on will appear here