Reproduction steps:
1. Create a new project
2. Switch the Build Platform to Android/Android XR
3. Using the Package Manager, install the “com.unity.ai.inference“ package
4. Build the Player
5. In the Project window, look for a newly created “Assets/Plugins/Android” folder
Actual result: The build executes based on default values set in code rather than GUI-configured values, causing the AndroidManifest override, therefore an AndroidManifest.xml file is created in the folder
Expected Result: The build executes based on GUI default values (Editor only is True) and AndroidManifest does not override, therefore the AndroidManifest.xml file is not created
Reproducible with: 2.3.0 (6000.0.63f1), 2.4.1 (6000.2.14f1)
Couldn’t test with: 2.2.2, 2.3.0, 2.4.2 (6000.3.0f1, 6000.4.0a4, 6000.5.0a2) (“com.unity.ai.inference” does not have a dependency on “com.unity.dt.app-ui”)
Note: Not reproducible when installing the “com.unity.dt.app-ui“ package, because the settings asset must be created manually