How to reproduce:
1. Open the attached “IN-155712” project
2. Open the “Animation_test“ scene
3. Enter Play mode
4. Observe the crash
Reproducible with: 6000.0.10f1, 6000.0.84f1, 6000.3.26f1, 6000.6.4f1, 6000.7.0b4, 7000.0.0a7
Could not test with: 6000.6.5f1 (a different crash occurs when opening the project)
Reproduced on: Windows 11
Not reproduced on: No other environment tested
First few lines of the stack trace:
0x00007FFA2584D241 (Unity) VFXParticleSystemBatchData::BatchResetBoundsBufferCommand
0x00007FFA25812F91 (Unity) VFXCommandList::VFXCommandSubList::Process
0x00007FFA25813230 (Unity) VFXFrameData::ProcessCommandList
0x00007FFA258134FB (Unity) VFXManager::ProcessCommandList
0x00007FFA25818D7D (Unity) VFXManager::Update