Steps to reproduce:
1. Open the attached user's project "URPRendererTest.zip(2)"
2. In the Project Directory, set the path in "RunRepro.py" line 13 to point at the local version of Unity
3. Run RunRepro.bat
4. You should see a Standalone Player being built, run and then the Editor launched. The script should show a yellow display of VRAM memory usage - note that is it stable currently
5. Open the Frame Debugger
6. Connect it to the Standalone Player and hit Enable
7. Notice VRAM climbing indicating a VRAM memory leak. The script is set up to kill the Editor and standalone build process at 77% to be sure Windows itself doesn't crash
Expected results: Frame Debugger does not cause VRAM memory leak
Actual results: Frame Debugger causes VRAM memory leak
Reproducible on: 2022.2.7f1, 2023.1.0b5, 2023.2.0a4
Not reproducible on: 2020.3.45f1, 2021.3.19f1
Notes:
-The reproduction requires an NVIDIA GPU to observe the VRAM usage in the Command Prompt
-Increase in RAM usage was also observed