Steps to reproduce:
- Download the attached project and open in Unity.
- Make sure the Development Build and Autoconnect Profiler are enabled in the Build Settings.
- Build and Run project on the device.
- Once the app is launched, put the device to sleep (press the Power button)
- After 5 seconds, press the Power button to wake up the device.
Observe: NullReferenceException while executing 'InputSystem.onBeforeUpdate' callbacks in the Console
Actual results: No errors in the Console when the device is awakened.
Expected results: NullReferenceException in the Console once the device is awakened.
Reproducible with versions:
1.9.0 (6000.3.0b1), 1.14.2 (6000.2.0f1, 6000.3.0b1, 6000.4.0a1)
Reproducible environment:
- MacBook Pro (16-inch, 2021), CPU: Apple M1 Max, Memory: 64 GB, macOS: 15.5
- Windows 11 (Intel Core i9-11900H, GeForce RTX 3050 Ti Laptop GPU, RAM: 64 GB)
Not reproducible environment: No other environment tested
Reproducible with devices: Meta Quest 3
Not reproducible with devices: Meta Quest 2
Notes:
- Reproducible using VR Core sample project with the Meta Quest 3 Headset.
- I have tried to reproduce the same issue with URP3D Core sample project using a regular Android device with no success.