Steps to reproduce:
1. Open the user’s attached project
2. Open the “Assets/Scenes/SampleScene.unity“ Scene
3. Open Window > Analysis > Profiler
4. Enable GPU Usage Profiler Module
5. Enter Play Mode
6. Observe the Hierarchy of the GPU Usage
7. Expand the Hierarchy and select an element (e.g. search and select the “SSAO“ element)
8. Open the “Assets/DummyBehaviour.cs“ script and modify it
9. Wait for the scripts to reload
10. Observe the Hierarchy of the GPU Usage
Expected result: The Hierarchy columns are the same
Actual result: After scripts are recompiled the Hierarchy columns change
Reproducible with: 2021.1.0a6, 2021.1.28f1, 2021.3.13f1, 2022.1.22f1, 2022.2.0b13, 2023.1.0a18
Not reproducible with: 2020.3.41f1, 2021.1.0a5
Reproducible on: Windows 10
Note: Look at the attached video (“Hierarchy.mp4“) for clarity