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Multithreaded Rendering is now correctly changed pre profile and not globally
Steps to reproduce:
1. Open Build Profile window (File > Build Profiles)
2. Create an Android or iOS build profile and add a custom player settings (Press Customize player settings)
3. Change Normal Map Encoding > Rendering
Actual results:
When changing the Multithreaded Rendering for a build profile, it's changing globally (for all profiles and for Project Settings > Player Settings).
Expected results:
The Multithreaded Rendering should be changed for build profile only
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