Unity Issue Tracker
Your Privacy Choices (Cookie Settings)
Copyright © 2026 Unity Technologies
Closed
UUM-841
Static batching offsets detail maps in Play mode with baked and realtime GI enabled
Unity: Progressive Lightmapper
Statuses
Won't Fix
2023.2.X
2023.1.X
2022.2.X
Resolution Notes
Description
Steps to reproduce:
Open [Internal link]
Make sure that baked and realtime GI toggles are checked
Uncheck Realtime Environment Lighting toggle
Generate lighting
Once the bake has finished, enabled Realtime Environment Lighting toggle
Enter play mode
Notice that detail map on walls is offset
Notes:
Observed in 2022.2.0a14 on Windows
Reproduces when Static Batching is enabled
Reproduces with Unity Standard shader; not custom shader-specific
Only reproduces in Play mode; Edit mode is unaffected
Does not reproduce when baking with Realtime Environment Lighting toggle checked
Prioritise and Follow this issue
Vote
0
Watch
Have a workaround or additional info about this issue?
Start the conversation on Unity Discussions
Voted Issues
Watched Issues
Issues you vote on will appear here