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How to reproduce:
Actual result: The application shows a black screen and crashes immediately upon launch, before the splash screen appears
Expected result: The application launches normally, displays the Unity splash screen, and loads the initial scene
Reproducible with: 7000.0.0a7, 7000.0.0a12
Not reproducible with: 6000.0.85f1, 6000.3.27f1, 6000.6.8f1, 6000.7.0b6, 7000.0.0a5
Testing environment: macOS 26.7.1 (M3 Max), Windows 11 (by user)
Reproducible with these devices:
VLNQA00498 - Google Pixel 7 (Pixel 7) - CPU: Google Tensor G2, GPU: Mali-G710, OS: 15
VLNQA00584 - Samsung Galaxy A51 (SM-A515F) - CPU: Exynos 7 Octa (9611), GPU: Mali-G72, OS: 11
VLNQA00363 - Galaxy Z Fold 2 5G (SM-F916B) - CPU: Snapdragon 865 SM8250, GPU: Adreno 650, OS: 12
VLNQA00584 - Samsung Galaxy A51 (SM-A515F) - CPU: Exynos 7 Octa (9611), GPU: Mali-G72, OS: 11
VLNQA00449 - iPhone 12 (MJNM3ET/A) - CPU: Apple A14 Bionic, OS: 17.0
Workaround: Set File -> Build Profiles -> “Diagnostics Data“ to “Disabled”
Notes:
First few lines of the stack trace:
#00 pc 000000000064c104 lib/arm64/libunity.so (BuildId: 5130e83fc2955ac6)
#01 pc 000000000060fb04 lib/arm64/libunity.so (BuildId: 5130e83fc2955ac6)
#02 pc 000000000062af80 lib/arm64/libunity.so (BuildId: 5130e83fc2955ac6)
#03 pc 0000000000e4bd94 lib/arm64/libunity.so (BuildId: 5130e83fc2955ac6)
#04 pc 0000000001197444 lib/arm64/libunity.so (BuildId: 5130e83fc2955ac6)
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