Unity Issue Tracker - Mouse events not triggered in build when Active Input Handling is set to both
Fixed
UUM-18496
Mouse events not triggered in build when Active Input Handling is set to both
Unity: UI Toolkit Framework
UI Toolkit
Fixed
2023.1.X
2022.2.X
Was already fixed by https://ono.unity3d.com/unity/unity/pull-request/143646/_/uitoolkit/bugfix/1411711-pointerdeltayinverted-2
Steps to repro:
download the attached project
Make sure you can build a player (windowsstandalone)
Hit play in the gameview and click and hover the label ( some logs will appear and clicks events are listed)
now build a player and once its built, do the same
Result:
Events are not registered by clicking on the label.
Workarounds:
Adding a script with an empty OnGUI method seems to fixes the problem.
Adding a standaloneinputmethod as a compoent on the UI Document fixes the problem.
Notes (From Benoit):
I'm pretty sure the problem comes from some optimization in our Build code that detects there's no GUI active in the game, and seeing that the new Input is also present (because you have "Both" selected) it probably discards the old input events. On the other hand UIToolkit detects that the old input also available and it tries to consume the GUI events, which aren't there.
Prioritise and Follow this issue
Have a workaround or additional info about this issue?