Steps to reproduce:
- Open any URP Project
- In the Hierarchy create an Adaptive Probe Volume (Light > Adaptive Probe Volume) and select it
- If needed change render pipeline settings to use APVs
- Open the Lighting Window (Rendering > Lighting)
- Enable "Realtime Global Illumination" and observe the Inspector with an Adaptive Probe Volume Component
- Hover your cursor over the Inspector
Actual results: When toggling Realtime Global Illumination in the Lighting Window, the Inspector for a Game Object with an Adaptive Probe Volume Component attached is not repainted immediately and users do not immediately get feedback from the Editor that Realtime GI has been turned off or on and the Component will or won't work
Expected results: Inspector is immediately repainted if an APV Component is visible and users get immediate feedback that their setting option is correct
Reproducible with versions: 6000.0.54f1, 6000.1.12f1, 6000.2.0b10, 6000.3.0a2
Not reproducible with versions: 2022.3.64f1 (No APVs)
Tested on (OS): macOS 15.5, Windows 11