Reproduction steps:
1. Open the attached “CrashRepro” project
Expected result: The project opens up
Actual result: The Editor crashes
Reproducible with: 2022.3.5f1, 2022.3.45f1, 6000.0.18f1
Not reproducible with: 2021.3.43f1, 2022.3.4f1
Reproducible on: Ubuntu 24.04
Not reproducible on: Windows 10
First lines of the stack trace:
0x0057e310029c00 in ScriptableBatchRenderer::GenerateBuiltInCBuffer(RenderNode const&, int, void*, GfxTextureParam*, unsigned int)
0x0057e310027897 in ScriptableBatchRenderer::RenderMultipleMeshes(RenderNodeQueue const&, BatchInstanceDataSRPB const*, int, VertexInputMasks)
0x0057e31002a2d1 in ScriptableBatchRenderer::Flush(BatchBreakCause)
0x0057e31002ff47 in ScriptableRenderLoopDrawSRPBatcher(ScriptableLoopObjectData const*, unsigned long, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&, int, BatchRendererGroupMetadataCacheContext const*)
0x0057e310031d39 in ScriptableRenderLoopDrawDispatch(ScriptableLoopObjectData const*, unsigned long, SharedRendererScene const&, DrawRenderersCommand const&, ShaderPassContext&, GfxDevice&, int, BatchRendererGroupMetadataCacheContext const*)