Steps to reproduce:
1. Open the attached user's project from the Dropbox link "compute-xr-test.zip"
2. Make sure MockHMD plugin is enabled
3. Make sure Single Pass Instanced is selected
4. Enter Play Mode
5. Observe the Exception message
Expected results: When rendering a full-screen pass using a compute shader in URP with VR SPI in the Mock HMD Plugin, left and right eyes are rendered correctly
Actual Results: When rendering a full-screen pass using a compute shader in URP with VR SPI in the Mock HMD Plugin, Unity renders the left eye gray and the right eye black with an exception
Reproducible with: URP 10.10.1, 12.1.11, 14.0.7 (2020.3.47f1, 2021.3.24f1, 2022.2.17f1)
Could not test on 2023.1.0b13 and 2023.2.0a11 due to exceptions of obsolete methods after upgrading the project
Environment: Windows 10 22H2
Notes:
-Issue does not reproduce when using Multi-Pass or VR is disabled
-Issue reproduces with OculusXR and OpenXR plugins when Single Pass Instanced is selected
-Exception message:
"Compute shader (XRComputeTest): Property (_CameraOpaque) at kernel index (0) has mismatching texture dimension (expected 2, got 5)"