Unity Issue Tracker - Frame Debugger: "A multisampled texture being bound to a non-multisampled sampler" errors when inspecting depth texture with MSAA
Fixed
UUM-54792
Frame Debugger: "A multisampled texture being bound to a non-multisampled sampler" errors when inspecting depth texture with MSAA
Unity: Graphics Device Features
Fixed
2023.3.X
2023.2.X
2023.2.0a8 onwards
2022.3.X
Won't Fix
2023.1.X
2023.1.0b10 onwards
The Frame Debugger often logs out errors when looking at events using MSAA. This is the error that is logged out:
A multisampled texture being bound to a non-multisampled sampler. Disabling in order to avoid undefined behavior. Please use Texture2DMS in the shader.
I bisected the issue and it started happening when this PR landed:
[Internal link]
Repro steps:
Open the attached "RenderGraphTest" project
Enable the Frame Debugger
Select the "Draw Opaque Objects" event
Click the dropdown showing "RT 0" and select "Depth"
Notice the errors appearing in the console and black game window and texture in the Frame Debugger.
Prioritise and Follow this issue
Have a workaround or additional info about this issue?