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How to reproduce:
Reproducible with: 2021.3.6f1
Not reproducible with: 2020.3.36f1, 2022.1.10f1, 2022.2.0b2, 2023.1.0a2
Reproducible on: Ubuntu 20.04, Mac
Not reproducible on: Windows 10
RenderTexture.Create failed: requested size is too large. Invalid pass number (0) for Graphics.Blit (Material "Hidden/BlitCopy" with 0 passes) RenderTexture.Create failed: requested size is too large. RenderTexture.Create failed: requested size is too large. Invalid pass number (0) for Graphics.Blit (Material "Hidden/BlitCopy" with 0 passes) Invalid pass number (0) for Graphics.Blit (Material "Hidden/TerrainEngine/GenerateNormalmap" with 0 passes) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. RenderTexture.Create failed: requested size is too large. Invalid pass number (0) for Graphics.Blit (Material "Hidden/BlitCopy" with 0 passes) RenderTexture.Create failed: requested size is too large. RenderTexture.Create failed: requested size is too large. Invalid pass number (0) for Graphics.Blit (Material "Hidden/BlitCopy" with 0 passes) Invalid pass number (0) for Graphics.Blit (Material "Hidden/TerrainEngine/GenerateNormalmap" with 0 passes) RenderTexture.GenerateMips failed: render texture is not rendered into yet, or does not have a color surface. Obtained 18 stack frames. #0 0x00000105e6f441 in ShaderPropertySheet::UpdateTextureInfo(int, FastTexturePropertyName const&, Texture const*, TextureID) #1 0x00000105eb308a in Material::SetTextureInternal(ShaderLab::FastPropertyName, Texture const*, bool) #2 0x000001068da9a6 in SplatMaterials::Update(Material*, SplatMaterialData const&, fixed_array<Terrain const*, 9ul> const&, TerrainData const&, bool) #3 0x000001068f5135 in Terrain::AddToManager() #4 0x00000106343916 in AwakeFromLoadQueue::InvokePersistentManagerAwake(AwakeFromLoadQueue::Item*, unsigned int, AwakeFromLoadMode, bool) #5 0x0000010634367a in AwakeFromLoadQueue::PersistentManagerAwakeFromLoad(ErrorsAndWarningsCapture*, bool) #6 0x00000105e0436d in LoadSceneOperation::CompleteAwakeSequence() #7 0x00000105e03ca7 in LoadSceneOperation::PlayerLoadSceneFromThread() #8 0x00000105e03e49 in LoadSceneOperation::CompleteLoadFirstScene() #9 0x00000105e03682 in LoadSceneOperation::IntegrateMainThread() #10 0x00000105e0531f in PreloadManager::UpdatePreloadingSingleStep(PreloadManager::UpdatePreloadingFlags, int) #11 0x00000105e05b60 in PreloadManager::WaitForAllAsyncOperationsToComplete() #12 0x00000105e48930 in RuntimeSceneManager::LoadScene(core::basic_string<char, core::StringStorageDefault<char>> const&, core::basic_string<char, core::StringStorageDefault<char>> const&, core::basic_string<char, core::StringStorageDefault<char>> const&, UnityGUID const&, int, InternalLoadSceneParameters const&) #13 0x00000105dcf55a in PlayerStartFirstScene(bool) #14 0x00000105dcf75b in PlayerLoadFirstScene(bool) #15 0x00000106fa4027 in ContinueSetupUnityPlayer(bool) #16 0x00000106fa4814 in PlayerMain(int, char const**) #17 0x007ff81067341f in start zsh: segmentation fault ./TerrainServerBug
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